Info: 'Couldn't successfully startup or quit the application because ^0.'
2:
Bounds: x1=81, y1=105, x2=325, y2=123
Type: -120
Info: 'Result Code = ^1'
DITL_251_error1.txt
Items: (3 entries)
0:
Bounds: x1=257, y1=138, x2=315, y2=158
Type: 4
Info: 'OK'
1:
Bounds: x1=79, y1=15, x2=323, y2=100
Type: -120
Info: 'Couldn't complete the last command because ^0.'
2:
Bounds: x1=81, y1=105, x2=325, y2=123
Type: -120
Info: 'Result Code = ^1'
DITL_250_No Printer.txt
Items: (2 entries)
0:
Bounds: x1=262, y1=85, x2=327, y2=105
Type: 4
Info: 'OK'
1:
Bounds: x1=84, y1=14, x2=327, y2=67
Type: -120
Info: 'Printing operations are not possible until you have selected a Printer using the Chooser. '
DITL_200_Severe Error.txt
Items: (3 entries)
0:
Bounds: x1=264, y1=104, x2=324, y2=124
Type: 4
Info: 'Proceed'
1:
Bounds: x1=168, y1=104, x2=228, y2=124
Type: 4
Info: 'Quit'
2:
Bounds: x1=80, y1=16, x2=332, y2=87
Type: -120
Info: '^0Result Code = ^1'
DITL_151_Save Changes.txt
Items: (4 entries)
0:
Bounds: x1=35, y1=74, x2=117, y2=94
Type: 4
Info: 'Yes'
1:
Bounds: x1=35, y1=111, x2=117, y2=131
Type: 4
Info: 'No'
2:
Bounds: x1=205, y1=111, x2=287, y2=131
Type: 4
Info: 'Cancel'
3:
Bounds: x1=25, y1=14, x2=291, y2=55
Type: -120
Info: 'Save changes to “^0” before ^1?'
DITL_150_Confirm Revert.txt
Items: (4 entries)
0:
Bounds: x1=208, y1=60, x2=290, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=105, y1=60, x2=187, y2=80
Type: 4
Info: 'Cancel'
2:
Bounds: x1=113, y1=5, x2=293, y2=45
Type: -120
Info: 'Revert to the last version saved ?'
3:
Bounds: x1=10, y1=47, x2=66, y2=64
Type: -120
Info: 'Caution'
DITL_130.txt
Items: (2 entries)
0:
Bounds: x1=40, y1=19, x2=150, y2=36
Type: -120
Info: 'Sorry, you lose.'
1:
Bounds: x1=66, y1=66, x2=124, y2=86
Type: 4
Info: 'OK'
DITL_129_validation.txt
Items: (2 entries)
0:
Bounds: x1=67, y1=69, x2=127, y2=89
Type: 4
Info: 'OK'
1:
Bounds: x1=24, y1=16, x2=167, y2=33
Type: -120
Info: 'HURRAY! YOU WIN!!!'
DITL_128_General.txt
Items: (5 entries)
0:
Bounds: x1=10, y1=9, x2=481, y2=58
Type: -120
Info: 'A two player checkers game that enforces no rules. To remove a checker from the board, simply drag the checker on either side of the board. '
1:
Bounds: x1=10, y1=70, x2=477, y2=135
Type: -120
Info: 'The pictures used in this program were borrowed from the game MacCheckers™ and are copyrighted by their respective owners. If you like this game, (or even if you don't), you should try the original MacCheckers™.'